Education
17
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Digital Generation Influence on the Post-COVID-19 Use of Digital Technologies in Engineering Education: A Statistical Study
Sep 22, 2023
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Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Jun 15, 2023
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The Impact of COVID-19 Pandemic on Primary, Secondary, and K-12 Education: A Systematic Review
Jun 11, 2023
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Augmented Reality and Artificial Intelligence in Education: Toward Immersive Intelligent Tutoring Systems
Apr 1, 2023
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Educational Data Mining and Learning Analytics in the 21st Century
Jan 1, 2023
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Augmented Reality and Virtual Reality in Education: Public Perspectives, Sentiments, Attitudes, and Discourses
Nov 10, 2022
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Virtual Reality in Education: A Comparative Social Media Data and Sentiment Analysis Study
Nov 4, 2022
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Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Jul 5, 2022
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Social Media in Education: A Case Study Regarding Higher Education Students' Viewpoints
Jan 27, 2022
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A Social Media Data Analysis Study Regarding the Effect of the COVID-19 Pandemic on Online Learning
Jun 1, 2021
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A 10-year Longitudinal Study of Social Media Use in Education
May 1, 2021
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A Framework for Introducing Social Media in Education: A Student Perspective Survey
Jul 15, 2020
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An Educational Augmented Reality Application for Improving Knowledge Acquisition
Jul 15, 2020
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Three quality attributes - availability, performance and security - of social media services used in higher education: A cross-cultural analysis with IS/ICT students
Nov 6, 2019
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Security and privacy issues and concerns about the use of social networking services
Nov 6, 2019
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Digital Game-based Learning and Serious Games in Education
Dec 2, 2018
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Digital Game-based Learning in Education: Significance of Motivating, Engaging and Interactive Learning Environments
Apr 15, 2018