It is beyond doubt that the digital era has drastically influenced the everyday life and pursuits of modern students. Due to the technological advances and digitalisation of life, students’ needs and requirements regarding education have changed. Hence, they are seeking for more fun, interesting, motivating, engaging and interactive learning environments and experiences and they are no longer satisfied with and attracted by traditional educational methods. Nowadays, due to their popularity, digital games are increasingly applied in education. Digital educational games or serious games focus more on primary purposes and offer motivating and engaging experiences, interactive learning environments, collaborative learning activities and continuous feedback. These games can satisfy and fulfil students’ needs and requirements and improve learning processes, thus, they are regarded as appropriate and efficient educational tools. The pedagogical approach of utilising digital educational games is named digital game-based learning and can be described as the connective bond between interactive entertainment and serious learning. Game-based learning promotes collaborative and stimulating activities, as well as student-centred learning environments, in which students’ mental and psychological wellbeing and soft skills are cultivated in a dynamic, entertaining and creative manner. This study describes the emergence of new educational needs and requirements, analyses the concept of digital educational games and the digital game-based learning approach and presents their main attributes and benefits. Furthermore, it describes and summarises the main qualities and potentials of this approach as an educational tool and as a means for creating motivating and engaging experiences, as well as interactive learning environments. Finally, it points out the significance and the need for developing such environments and experiences in education and it analyses their individual elements.
Lampropoulos, G., Anastasiadis, T., & Siakas, K. (2019). Digital Game-based Learning in Education: Significance of Motivating, Engaging and Interactive Learning Environments. In Proceedings of the 24th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 117–127. https://www.researchgate.net/publication/336559371_Digital_Game-based_Learning_in_Education_Significance_of_Motivating_Engaging_and_Interactive_Learning_Environments
It is beyond doubt that the digital era has drastically influenced the everyday life and pursuits of modern students. Due to the technological advances and digitalisation of life, students’ needs and requirements regarding education have changed. Hence, they are seeking for more fun, interesting, motivating, engaging and interactive learning environments and experiences and they are no longer satisfied with and attracted by traditional educational methods. Nowadays, due to their popularity, digital games are increasingly applied in education. Digital educational games or serious games focus more on primary purposes and offer motivating and engaging experiences, interactive learning environments, collaborative learning activities and continuous feedback. These games can satisfy and fulfil students’ needs and requirements and improve learning processes, thus, they are regarded as appropriate and efficient educational tools. The pedagogical approach of utilising digital educational games is named digital game-based learning and can be described as the connective bond between interactive entertainment and serious learning. Game-based learning promotes collaborative and stimulating activities, as well as student-centred learning environments, in which students’ mental and psychological wellbeing and soft skills are cultivated in a dynamic, entertaining and creative manner. This study describes the emergence of new educational needs and requirements, analyses the concept of digital educational games and the digital game-based learning approach and presents their main attributes and benefits. Furthermore, it describes and summarises the main qualities and potentials of this approach as an educational tool and as a means for creating motivating and engaging experiences, as well as interactive learning environments. Finally, it points out the significance and the need for developing such environments and experiences in education and it analyses their individual elements.
@inproceedings{lampropoulos_2019_digital,
title = {Digital Game-based Learning in Education: Significance of Motivating, Engaging and Interactive Learning Environments},
author = {Lampropoulos, Georgios and Anastasiadis, Theofylaktos and Siakas, Kerstin},
booktitle = {In Proceedings of the 24th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE)},
pages = {117--127},
year = {2019},
country = {United Kingdom},
url = {https://www.researchgate.net/publication/336559371_Digital_Game-based_Learning_in_Education_Significance_of_Motivating_Engaging_and_Interactive_Learning_Environments}
}