Advances in Information and Communication Technology (ICT) and the digitalisation of everyday life have drastically influenced the way 21st century students access information and knowledge. As students are significantly affected by the digital era, they are constantly handling digital information, they seek to be directly connected, they require prompt responses and social interaction and they prefer learning based on experiences. Therefore, students are pursuing more interesting, entertaining, motivating and engaging learning experiences. Consequently, new educational needs and requirements have arisen. Augmented reality is a contemporary and real-time interactive technology which can be used in educational settings to cope with these new needs and meet these new requirements. More specifically, augmented reality offers new ways of interacting with both the physical and digital world in real time by providing prompt access to rapidly flowing information which becomes meaningful and ‘‘alive’’ as it is embedded in the appropriate spatial and time framework. Particularly, this study briefly goes over 21st century students’ new needs and requirements for more interactive and engaging learning experiences and presents the augmented reality technology. Additionally, it examines the effects of augmented reality when used in educational settings. Moreover, the main aims and the concept of our prototype educational augmented reality application as well as the potentials it offers to students are described. Finally, after going over the concept and the features of the augmented reality application as well as the educational needs and challenges that it aims to meet, conclusions and suggestions for future research and studies are given.
Lampropoulos, G., Georgiadou, I., Keramopoulos, E., & Siakas, K. (2020). An Educational Augmented Reality Application for Improving Knowledge Acquisition. In Proceedings of the 25th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 193–202. https://www.researchgate.net/publication/348351890_An_Educational_Augmented_Reality_Application_for_Improving_Knowledge_Acquisition
Advances in Information and Communication Technology (ICT) and the digitalisation of everyday life have drastically influenced the way 21st century students access information and knowledge. As students are significantly affected by the digital era, they are constantly handling digital information, they seek to be directly connected, they require prompt responses and social interaction and they prefer learning based on experiences. Therefore, students are pursuing more interesting, entertaining, motivating and engaging learning experiences. Consequently, new educational needs and requirements have arisen. Augmented reality is a contemporary and real-time interactive technology which can be used in educational settings to cope with these new needs and meet these new requirements. More specifically, augmented reality offers new ways of interacting with both the physical and digital world in real time by providing prompt access to rapidly flowing information which becomes meaningful and ”alive” as it is embedded in the appropriate spatial and time framework. Particularly, this study briefly goes over 21st century students’ new needs and requirements for more interactive and engaging learning experiences and presents the augmented reality technology. Additionally, it examines the effects of augmented reality when used in educational settings. Moreover, the main aims and the concept of our prototype educational augmented reality application as well as the potentials it offers to students are described. Finally, after going over the concept and the features of the augmented reality application as well as the educational needs and challenges that it aims to meet, conclusions and suggestions for future research and studies are given.
@inproceedings{lampropoulos_2020_educational,
title = {An Educational Augmented Reality Application for Improving Knowledge Acquisition},
author = {Lampropoulos, Georgios and Georgiadou, Ioanna and Keramopoulos, Euclid and Siakas, Kerstin},
booktitle = {In Proceedings of the 25th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE)},
pages = {193--202},
year = {2020},
country = {United Kingdom},
url = {https://www.researchgate.net/publication/348351890_An_Educational_Augmented_Reality_Application_for_Improving_Knowledge_Acquisition}
}