Home Publications
Publications
Cancel

Publications

Total: 53     Journals: 30     Conferences: 20    Book chapters: 3

2023

Journal Articles

  1. [J30] Garzón, J., Montes, L., Garzón, J., & Lampropoulos, G. (2023). Systematic Review of Technology in Aeroponics: Introducing the Technology Adoption and Integration in Sustainable Agriculture Model. Agronomy, 13(10), 2517. https://doi.org/10.3390/agronomy13102517
  2. [J29] Antón-Sancho, Á., Vergara, D., Lampropoulos, G., & Fernández-Arias, P. (2023). Digital Generation Influence on the Post-COVID-19 Use of Digital Technologies in Engineering Education: A Statistical Study. Electronics, 12(19), 3989. https://doi.org/10.3390/electronics12193989
  3. [J28] Lampropoulos, G. (2023). Recommender systems in education: A literature review and bibliometric analysis. Advances in Mobile Learning Educational Research, 3(2), 829–850. https://doi.org/10.25082/amler.2023.02.011
  4. [J27] Ateş, H., Garzón, J., & Lampropoulos, G. (2023). Evaluating science teachers’ flipped learning readiness: a GETAMEL approach test. Interactive Learning Environments, 1–18. https://doi.org/10.1080/10494820.2023.2255232
  5. [J26] Lampropoulos, G. (2023). Educational benefits of digital game-based learning: K-12 teachers’ perspectives and attitudes. Advances in Mobile Learning Educational Research, 3(2), 805–817. https://doi.org/10.25082/amler.2023.02.008
  6. [J25] Lampropoulos, G. (2023). Artificial intelligence in smart grids: A bibliometric analysis and scientific mapping study. Journal of Mechatronics, Electrical Power, and Vehicular Technology, 14(1), 11–34. https://doi.org/10.14203/j.mev.2023.v14.11-34
  7. [J24] Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2023). Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education. Education Sciences, 13(6), 618. https://doi.org/10.3390/educsci13060618
  8. [J23] Lampropoulos, G., & Admiraal, W. (2023). The Impact of COVID-19 Pandemic on Primary, Secondary, and K-12 Education: A Systematic Review. International Journal on Studies in Education, 5(4), 348–440. https://doi.org/10.46328/ijonse.161
  9. [J22] Garzón, J., Lampropoulos, G., & Burgos, D. (2023). Effects of Mobile Learning in English Language Learning: A Meta-Analysis and Research Synthesis. Electronics, 12(7), 1595. https://doi.org/10.3390/electronics12071595
  10. [J21] Bacca-Acosta, J., Tejada, J., Lampropoulos, G., & Avila, C. (2023). Comparative Eye-Tracking Study Between a Virtual Reality System and a Desktop Environment for Learning the Prepositions of Place in English. CALICO Journal, 40(1). https://doi.org/10.1558/cj.22803
  11. [J20] Marı́n-Marı́n José-Antonio, López-Belmonte, J., Lampropoulos, G., & Moreno-Guerrero, A.-J. (2023). Influence of the application of a reading plan on motivation, emotional intelligence, fluency and reading comprehension in Spanish primary school students. Texto Livre, 16. https://doi.org/10.1590/1983-3652.2023.41548
  12. [J19] López-Belmonte, J., Pozo-Sánchez, S., Moreno-Guerrero, A.-J., & Lampropoulos, G. (2023). Metaverse in Education: a systematic review. Revista De Educación a Distancia (RED), 23(73). https://doi.org/10.6018/red.511421

Book Chapters

  1. [BC3] Lampropoulos, G. (2023). Augmented Reality and Artificial Intelligence in Education: Toward Immersive Intelligent Tutoring Systems. In Augmented Reality and Artificial Intelligence (pp. 137–146). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-27166-3_8
  2. [BC2] Lampropoulos, G. (2023). Artificial Intelligence, Big Data, and Machine Learning in Industry 4.0. In Encyclopedia of Data Science and Machine Learning (pp. 2101–2109). IGI Global. https://doi.org/10.4018/978-1-7998-9220-5.ch125
  3. [BC1] Lampropoulos, G. (2023). Educational Data Mining and Learning Analytics in the 21st Century. In Encyclopedia of Data Science and Machine Learning (pp. 1642–1651). IGI Global. https://doi.org/10.4018/978-1-7998-9220-5.ch098

Conference Articles

  1. [C20] Makkonen, P., Siakas, K., Lampropoulos, G., & Brusila-Meltovaara, K. (2023). Open Innovation Maturity in Companies. Proceedings of the 18th European Conference on Innovation and Entrepreneurship, 18, 545–551. https://doi.org/10.34190/ecie.18.1.1622
  2. [C19] Siakas, D., Lampropoulos, G., Rahanu, H., Siakas, K., Georgiadou, E., & Ross, M. (2023). Improvement of Process and Outcomes Through a STEEPLED Analysis of System Failures. Systems, Software and Services Process Improvement. 30th EuroSPI 2023 Conference. Communications in Computer and Information Science, 1891, 193–206. https://doi.org/10.1007/978-3-031-42310-9_14
  3. [C18] Siakas, D., Lampropoulos, G., Rahanu, H., Georgiadou, E., & Siakas, K. (2023). Emerging Technologies Enabling the Transition Toward a Sustainable and Circular Economy: The 4R Sustainability Framework. Systems, Software and Services Process Improvement. 30th EuroSPI 2023 Conference. Communications in Computer and Information Science, 1891, 166–181. https://doi.org/10.1007/978-3-031-42310-9_12
  4. [C17] Garzón, J., Lampropoulos, G., & Burgos, D. (2023). Mobile English Learning: A Meta-analysis. In Learning Technologies and Systems: Proceedings of the 21st International Conference on Web-Based Learning, ICWL 2022, and the 7th International Symposium on Emerging Technologies for Education, SETE 2022, 253–264. https://doi.org/10.1007/978-3-031-33023-0_22

2022

Journal Articles

  1. [J18] Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022). Augmented Reality and Virtual Reality in Education: Public Perspectives, Sentiments, Attitudes, and Discourses. Education Sciences, 12(11), 798. https://doi.org/10.3390/educsci12110798
  2. [J17] López-Belmonte, J., Pozo-Sánchez, S., Lampropoulos, G., & Moreno-Guerrero, A.-J. (2022). Design and validation of a questionnaire for the evaluation of educational experiences in the metaverse in Spanish students (METAEDU). Heliyon, 8(11), e11364. https://doi.org/10.1016/j.heliyon.2022.e11364
  3. [J16] Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022). Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies. Applied Sciences, 12(13), 6809. https://doi.org/10.3390/app12136809
  4. [J15] Lampropoulos, G., & Siakas, K. (2022). Enhancing and securing cyber-physical systems and Industry 4.0 through digital twins: A critical review. Journal of Software: Evolution and Process, 7(35), e2494. https://doi.org/10.1002/smr.2494
  5. [J14] Pozo-Sánchez, S., Lampropoulos, G., & López-Belmonte, J. (2022). Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms. Journal of New Approaches in Educational Research, 11(2), 307. https://doi.org/10.7821/naer.2022.7.1025
  6. [J13] López-Belmonte, J., Moreno-Guerrero, A.-J., Marín-Marín, J.-A., & Lampropoulos, G. (2022). The Impact of Gender on the Use of Augmented Reality and Virtual Reality in Students with ASD. Education in the Knowledge Society (EKS), 23. https://doi.org/10.14201/eks.28418
  7. [J12] Lampropoulos, G., & Keramopoulos, E. (2022). Virtual Reality in Education: A Comparative Social Media Data and Sentiment Analysis Study. International Journal of Recent Contributions from Engineering, Science & IT (IJES), 10(03), 19–32. https://doi.org/10.3991/ijes.v10i03.34057
  8. [J11] Lampropoulos, G., Anastasiadis, T., Siakas, K., & Siakas, E. (2022). The Impact of Personality Traits on Social Media Use and Engagement: An Overview. International Journal on Social and Education Sciences, 4(1), 34–51. https://doi.org/10.46328/ijonses.264
  9. [J10] Lampropoulos, G., Keramopoulos, E., & Diamantaras, K. (2022). Semantically Enriched Augmented Reality Applications: A Proposed System Architecture and a Case Study. International Journal of Recent Contributions from Engineering, Science & IT (IJES), 10(1), 29–46. https://doi.org/10.3991/ijes.v10i01.27463

Conference Articles

  1. [C16] Lampropoulos, G., Siakas, K., Viana, J., & Reinhold, O. (2022). Artificial Intelligence, Blockchain, Big Data Analytics, Machine Learning and Data Mining in Traditional CRM and Social CRM: A Critical Review. In 2022 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT). https://doi.org/10.1109/wi-iat55865.2022.00080
  2. [C15] Makkonen, P., Siakas, K., & Lampropoulos, G. (2022). Connecting Automated Services to Product Development in the Light of Customer Experience. In Proceedings of the 53rd Annual Conference of the Decision Sciences Institute (DSI), 246–273. https://www.researchgate.net/publication/371120219_CONNECTING_AUTOMATED_SERVICES_TO_PRODUCT_DEVELOPMENT_IN_THE_LIGHT_OF_CUSTOMER_EXPERIENCE
  3. [C14] Makkonen, P., Lampropoulos, G., & Siakas, K. (2022). Connecting services to product (goods) development: A study based on strategic orientation and customer experience. In Proceedings of the 17th International Research Symposium on Service Excellence in Management (QUIS17), 144–149. https://www.researchgate.net/profile/Georgios-Lampropoulos/publication/359747035_CONNECTING_SERVICES_TO_PRODUCT_GOODS_DEVELOPMENT_A_STUDY_BASED_ON_STRATEGIC_ORIENTATION_AND_CUSTOMER_EXPERIENCE/links/624c9c7bcf60536e2343f771/CONNECTING-SERVICES-TO-PRODUCT-GOODS-DEVELOPMENT-A-STUDY-BASED-ON-STRATEGIC-ORIENTATION-AND-CUSTOMER-EXPERIENCE.pdf
  4. [C13] Lampropoulos, G., Makkonen, P., & Siakas, K. (2022). Social Media in Education: A Case Study Regarding Higher Education Students’ Viewpoints. In International Conference on Interactive Collaborative Learning (ICL2021): Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 735–745. https://doi.org/10.1007/978-3-030-93904-5_73

2021

Journal Articles

  1. [J9] Lampropoulos, G., Barkoukis, V., Burden, K., & Anastasiadis, T. (2021). 360-degree video in education: An overview and a comparative social media data analysis of the last decade. Smart Learning Environments, 8(1), 1–24. https://doi.org/10.1186/s40561-021-00165-8
  2. [J8] Lampropoulos, G., Siakas, K., Makkonen, P., & Siakas, E. (2021). A 10-year longitudinal study of social media use in education. International Journal of Technology in Education, 4(3), 373–398. https://doi.org/10.46328/ijte.123

Conference Articles

  1. [C12] Lampropoulos, G., Anastasiadis, T., & Siakas, K. (2021). A Gamified Augmented Reality Application for Improving Students’ Engagement, Motivation and Knowledge Acquisition. In Proceedings of the 26th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 51–59. https://www.researchgate.net/profile/Georgios-Lampropoulos/publication/355062720_A_Gamified_Augmented_Reality_Application_for_Improving_Students’_Engagement_Motivation_and_Knowledge_Acquisition/links/615c409fc04f5909fd7e047f/A-Gamified-Augmented-Reality-Application-for-Improving-Students-Engagement-Motivation-and-Knowledge-Acquisition.pdf
  2. [C11] Lampropoulos, G., Siakas, K., & Anastasiadis, T. (2021). A Social Media Data Analysis Study Regarding the Effect of the COVID-19 Pandemic on Online Learning. In Proceedings of the 26th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 181–194. https://www.researchgate.net/profile/Georgios-Lampropoulos/publication/355062858_A_Social_Media_Data_Analysis_Study_Regarding_the_Effect_of_the_COVID-19_Pandemic_on_Online_Learning/links/615c4109c04f5909fd7e0793/A-Social-Media-Data-Analysis-Study-Regarding-the-Effect-of-the-COVID-19-Pandemic-on-Online-Learning.pdf
  3. [C10] Georgiadou, E., Lampropoulos, G., Siakas, E., Siakas, K., Edwards, E., Valtanen, J. P., Berki, E., Paltalidis, N., Rahanu, H., Knezevic, R., Colic, A., Tomic, B., Savva, A., Stylianou, V., Meiramova, S., Elghany, M. A., Khalifa, N., Gevorgyan, R., Popa, D., … Valkanou, T. (2021). Rapid migration from traditional or hybrid to fully virtual education in the age of the coronavirus pandemic: Challenges, Experiences and Views of College and University students. In Proceedings of the 26th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 433–542. https://eprints.mdx.ac.uk/33443/7/Pages_1-10_and_433-542_from_inspire-2021-proceedings.pdf
  4. [C9] Panteri, M., Zirki, A., Lambrou, G., Valtanen, J. P., Berki, E., Lampropoulos, G., Soylu, D., Siakas, K., Georgiadou, E., Edwards, A., Rahanu, H., Stoffova, M., & Morales, C. (2021). The Impact of the COVID-19 Pandemic on the Learning and Wellbeing of Secondary School Students: A Survey in Southern Europe. In Proceedings of the 26th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 399–431. https://eprints.mdx.ac.uk/33945/6/Pages_1-10_and_399-431_from_Inspire-2021-proceedings.pdf
  5. [C8] Soylu, D., Lampropoulos, G., Siakas, E., Panteri, M., Valtanen, J. P., Berki, E., Medeni, T. D., Edwards, A., & Georgiadou, E. (2021). Impact of the COVID-19 Pandemic on Education: Experiences and Feelings Reported by Primary School Pupils from Greece and Turkey. In Proceedings of the 26th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 337–397. https://eprints.mdx.ac.uk/33944/6/Pages_1-10_and_337-397_from_Inspire-2021-proceedings.pdf

2020

Journal Articles

  1. [J7] Lampropoulos, G., Keramopoulos, E., & Diamantaras, K. (2020). Enhancing the functionality of augmented reality using deep learning, semantic web and knowledge graphs: A review. Visual Informatics, 4(1), 32–42. https://doi.org/10.1016/j.visinf.2020.01.001
  2. [J6] Makkonen, P., Lampropoulos, G., & Siakas, K. (2020). Effect of Social Media on Knowledge Work. International Journal of Social and Business Sciences, 14(12), 1274–1280. https://publications.waset.org/10011689/effect-of-social-media-on-knowledge-work

Conference Articles

  1. [C7] Lampropoulos, G., Georgiadou, I., Keramopoulos, E., & Siakas, K. (2020). An Educational Augmented Reality Application for Improving Knowledge Acquisition. In Proceedings of the 25th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 193–202. https://www.researchgate.net/publication/348351890_An_Educational_Augmented_Reality_Application_for_Improving_Knowledge_Acquisition
  2. [C6] Lampropoulos, G., Siakas, K., Anastasiadis, T., & Siakas, E. (2020). A framework for introducing social media in education: A student perspective survey. In Proceedings of the 25th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 55–63. https://www.researchgate.net/publication/348352158_A_Framework_for_Introducing_Social_Media_in_Education_A_Student_Perspective_Survey

2019

Journal Articles

  1. [J5] Lampropoulos, G., Siakas, K., & Anastasiadis, T. (2019). Internet of things in the context of industry 4.0: an overview. International Journal of Entrepreneurial Knowledge, 7(1), 4–19. https://doi.org/10.37335/ijek.v7i1.84
  2. [J4] Kanakaris, V., Lampropoulos, G., & Siakas, K. (2019). A Survey and a Case-Study Regarding Social Media Security and Privacy on Greek Future IT Professionals. International Journal of Human Capital and Information Technology Professionals (IJHCITP), 10(1), 22–37. https://doi.org/10.4018/IJHCITP.2019010102

Conference Articles

  1. [C5] Makkonen, P., Lampropoulos, G., & Siakas, K. (2019). Security and privacy issues and concerns about the use of social networking services. E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, 457–466. https://www.learntechlib.org/primary/p/211113
  2. [C4] Makkonen, P., Lampropoulos, G., & Siakas, K. (2019). Three quality attributes-availability, performance and security-of social media services used in higher education: A cross-cultural analysis with IS/ICT students. E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, 520–527. https://www.learntechlib.org/p/211121
  3. [C3] Lampropoulos, G., Morcavallo, A., Salvi, L., Spiralska-Golak, I., & Siakas, K. (2019). DevOps: The New Frontier of Industrial Software Development. In Proceedings of BCS Quality Specialist Group’s Annual International 27th Software Quality Management (SQM) Conference, 131–144. https://www.researchgate.net/publication/350075143_DevOps_The_New_Frontier_of_Industrial_Software_Development
  4. [C2] Lampropoulos, G., Anastasiadis, T., & Siakas, K. (2019). Digital Game-based Learning in Education: Significance of Motivating, Engaging and Interactive Learning Environments. In Proceedings of the 24th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE), 117–127. https://www.researchgate.net/publication/336559371_Digital_Game-based_Learning_in_Education_Significance_of_Motivating_Engaging_and_Interactive_Learning_Environments

2018

Journal Articles

  1. [J3] Anastasiadis, T., Lampropoulos, G., & Siakas, K. (2018). Digital Game-based Learning and Serious Games in Education. International Journal of Advances in Scientific Research and Engineering, 4(12), 139–144. https://doi.org/10.31695/IJASRE.2018.33016
  2. [J2] Anastasiadis, T., Pandulchev, D., Dolika, A., & Lampropoulos, G. (2018). Quality assessment of performing fundamental movement patterns by using the Functional Movement Screen (FMS). Hellenic Journal of Physical Education & Sport Science, 38(3), 61–68.
  3. [J1] Lampropoulos, G., Siakas, K., & Anastasiadis, T. (2018). Internet of Things (IoT) in Industry: Contemporary Application Domains, Innovative Technologies and Intelligent Manufacturing. International Journal of Advances in Scientific Research and Engineering, 4(10), 109–118. https://doi.org/10.31695/IJASRE.2018.32910

Conference Articles

  1. [C1] Lampropoulos, G., & Siakas, K. (2018). Communication in Distributed Agile Software Development: Impact of Social Media–Social Networking. In Proceedings of BCS Quality Specialist Group’s Annual International 26th Software Quality Management (SQM) Conference, 43–59. https://www.researchgate.net/publication/327580426_Communication_in_Distributed_Agile_Software_Development_Impact_of_Social_Media_-_Social_Networking