Journal
30
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Systematic Review of Technology in Aeroponics: Introducing the Technology Adoption and Integration in Sustainable Agriculture Model
Sep 29, 2023
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Digital Generation Influence on the Post-COVID-19 Use of Digital Technologies in Engineering Education: A Statistical Study
Sep 22, 2023
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Recommender systems in education: A literature review and bibliometric analysis
Sep 11, 2023
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Evaluating science teachers’ flipped learning readiness: a GETAMEL approach test
Sep 8, 2023
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Educational benefits of digital game-based learning: K-12 teachers’ perspectives and attitudes
Aug 23, 2023
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Artificial intelligence in smart grids: A bibliometric analysis and scientific mapping study
Jul 31, 2023
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Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Jun 15, 2023
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The Impact of COVID-19 Pandemic on Primary, Secondary, and K-12 Education: A Systematic Review
Jun 11, 2023
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Influence of the application of a reading plan on motivation, emotional intelligence, fluency and reading comprehension in Spanish primary school students
Apr 14, 2023
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Effects of Mobile Learning in English Language Learning: A Meta-Analysis and Research Synthesis
Mar 29, 2023
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A Comparative Eye-Tracking Study Between a Virtual Reality System and a Desktop Environment for Learning the Prepositions of Place in English
Feb 9, 2023
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Metaverse in Education: a systematic review
Jan 31, 2023
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Augmented Reality and Virtual Reality in Education: Public Perspectives, Sentiments, Attitudes, and Discourses
Nov 10, 2022
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Virtual Reality in Education: A Comparative Social Media Data and Sentiment Analysis Study
Nov 4, 2022
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Design and validation of a questionnaire for the evaluation of educational experiences in the metaverse in Spanish students (METAEDU)
Nov 3, 2022
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Enhancing and securing cyber-physical systems and Industry 4.0 through digital twins: A critical review
Jul 25, 2022
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The Impact of Gender on the Use of Augmented Reality and Virtual Reality in Students with ASD
Jul 20, 2022
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Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms
Jul 15, 2022
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Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Jul 5, 2022
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Semantically Enriched Augmented Reality Applications: A Proposed System Architecture and a Case Study
Mar 16, 2022
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The Impact of Personality Traits on Social Media Use and Engagement: An Overview
Dec 31, 2021
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360-degree video in education: An overview and a comparative social media data analysis of the last decade
Sep 6, 2021
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A 10-year Longitudinal Study of Social Media Use in Education
May 1, 2021
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Enhancing the functionality of augmented reality using deep learning, semantic web and knowledge graphs: A review
Mar 1, 2020
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Effect of Social Media on Knowledge Work
Jan 1, 2020
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Internet of Things in the Context of Industry 4.0: An Overview
May 31, 2019
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A Survey and a Case-Study Regarding Social Media Security and Privacy on Greek Future IT Professionals
Mar 1, 2019
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Digital Game-based Learning and Serious Games in Education
Dec 2, 2018
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Quality assessment of performing fundamental movement patterns by using the Functional Movement Screen (FMS)
Dec 1, 2018
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Internet of Things (IoT) in Industry: Contemporary Application Domains, Innovative Technologies and Intelligent Manufacturing
Oct 1, 2018